This is the 360 degrees panorama of an example of transition room between two large zones where players usually fight. This room wasn't used at all in the first versions because the armors weren't implemented yet, and because the big room with the grenades wasn't like this at all, it was way smaller and somewhat pointless.

This room contains the +150 armor and some goodies on the crates. It's also a simple example of how to showcase the 3D skybox and the surrounding environment to create an immersive universe, here some cars flying to cities like in Sublimity. The curve-like structure on the floor helps players finding their way to the next room so they can focus on combat.

The large doorways have been designed for this particular area but I found them so cool, yet very simple, I used them in the whole map.

You'll need Quicktime to run the panorama.