- E.Y.E
- Reservoir
- Refinery
- Antlion Caves study
- Persia
- It Has Leaks
- Forgotten
- Sublimity
- Rapezone
- CP Dreary
- Arena Malevolence
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An Indie Cyberpunk FPS/RPG Game
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These are two of the levels I made for E.Y.E, a Cyberpunk FPS/RPG game: Electric Sheep and Monolith. These two levels took me both more than one year to complete, and are my biggest achievement to date. Based on story bits and other references, I have been given the liberty of doing almost everything I wanted and here is the result. The two levels are included in E.Y.E and are part of the Solo Campaign. They can also be played in multiplayer. The making of these two monsters was exhausting, but I am very proud of them. Electric Sheep has been obviously very influenced by Blade Runner, while Monolith was more influenced by Sci Fi movies like Aliens. The two levels are amazingly huge for Source standards and required lots of time to complete and balance, the final product is very fun to play and I hope you will like them when you will be able to play the game. Electric Sheep has been designed by myself and Pierrick Le Nestour, E.Y.E's lead level designer, who added immense canals networks beneath the war-torn futuristic neon city. Monolith has been entirely designed by myself with slight additions by Pierrick Le Nestour later on.
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Team Fortress 2
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PLR Reservoir is large-sized 3 stage Payload Race map designed for quick matches. BLU and RED must deliver their payload at a toxic waste repository next to a reservoir, in order to contaminate the nearby river and thus the whole water network. Who's dumb enough to put toxic substances right next to waterworks buildings, anyway? On a technical note, Reservoir is one of the biggest and most challenging levels I ever worked on. Developement spanned on 6 months and I added things when I had time. The map has been intensively playtested on private servers and the general response was very good. It is still in the works and a public version is planned after E.Y.E is released. Get on 'em, boys! |
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Team Fortress 2
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BLU and RED once again struggle for supremacy. In the middle of the night, a not so innocent refinery in the desert shared by both teams conceals secret installations and obscure research facilities. The map is currently in private alpha 2 version, a public release is planned after E.Y.E is released. |
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Half-Life 2: Episode Two
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This level was created with the goal of capturing the feel and ambiance of the Antlion Caves in Half-Life 2: Episode Two. This chapter really impressed me and I decided to play around with the theme. It enventually went bigger than expected and I began working on a singleplayer adventure of sorts, on a kind of Combine controlled asteroid floating in space, a-la Xen, with these caves in it. This level also helped me set-up AI paths and patrols, coupled with scripted sequences to create a hive-like ambiance, toying with fog settings and last but not least better grasp the displacement system, used to create these caves and big grottos. I'm not working on this level anymore but I spent several weeks on it, I think it deserves an entry on my portfolio. It is also playable, fun and features an Antlion guardian responding to the player's choice and chasing him through sets of tunnels depending on which way the player took. |
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Sven Co-op
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Persia is a large sized level taking place in a Persian fortress during a modern struggle with terrorists. It features jumping sequences above deadly streets, hard fights against terrorists war machines and sneaky moves in some houses and eventually the fortress at the end of the level. The map is best played with 4+ players and requires cooperation. The map was moved to the Best of Map Showcase section on Sven Co-op Boards and then became official in the 4.0 release. Puchi and the Sven Co-op Team are now the caretakers of the map. The map has been heavily influenced and inspired by Persia DM levels and Nadir by CampaignJunkie. |
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Sven Co-op
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It Has Leaks is a large sized map set in a demonic library in a parallel universe. The map features tough monsters and some puzzles requiring jumping skills. It also contains 11 secrets dispatched in the whole map. Some are obvious, and some are really hard to find. The map is best played with 3+ players. The map was moved to the Best of Map Showcase section on Sven Co-op Boards and then became official in the 4.0 release. Puchi and the Sven Co-op Team are now the caretakers of the map. The map has been heavily influenced and inspired by Kell's stunning work. |
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Natural Selection
DOWNLOAD (3 MB)
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Forgotten is a large sized map set in an industrial complex buried deep under the frozen surface of some foreign planet. The complex features pumps, an infested tram system, a flooded sewer system, a functionnal repair bay, a freight elevator and a drill shaft. The map focuses on the central processing where two Resource Towers lie together. The art has been inspired by ns_agora by Kawak, as well as the grate-vents where Skulks can easily travel. The map took 4 months to reach the beta state and is currently in its second beta. However due to a lack of motivation, the map will remain in beta 2, but it's still pretty playable despite a rather confusing vent system. |
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Half-Life 2: Deathmatch
DOWNLOAD (30 MB)
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Sublimity is a small to medium sized deathmatch map. It features some jump pads and vertical gameplay. The level uses PhilipK's assets with some created by myself. Other assets come from Dystopia and Warby. The map received the Coups de Cœur 'award' on Mapping-Area, it's a section similar to Best of Map Showcase or Spotlight. Please note that the b1p version is the final. |
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DM_Sublimity from Barbe jérémy on Vimeo.
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Bisounours Party
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Rapezone is a medium-sized Bisounours Party map set in a candy factory in a futuristic city located somewhere in the Rainbow Realms. Its frantic gameplay, clean assets and interesting use of teleporters provide an enjoyable experience and is perfectly suited for 1v1 matches and messy FFA play. The map is included in Bisounours Party, which unfortunately is now abandoned. |
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You can also see a 360 degrees panorama showing the +150 armor room by clicking this link.
Click here to go to the HD Pictures gallery featuring two more images.
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Team Fortress 2
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Dreary is a large sized Team Fortress 2 map set in damp and dreary mountains using the Sawmill theme and its particles (hence the name). The map features a Gravelpit-like gameplay with 3 points to capture, the last is unlocked when the BLU team captures the two others. The map is abandoned due to a lack of motivation and other things.
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Team Fortress 2
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Malevolence is a small to medium sized Team Fortress 2 level set in an industrial plant located on quiet alpine hills. It features medium to large zones and narrow paths providing an interesting gameplay. Two doors located in the CP room open as soon as the point is available for capture, thus opening a new, frantic path to the point. The map is almost complete and ready for an alpha release. A koth version is also planned. |
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